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七年战争(1756-1763) v1.105-3升级档+破解补丁

软件大小:9.96MB

软件语言:英文原版

软件授权:免费

软件类别:游戏补丁

软件等级:

更新时间:2023-09-17

官方网站:

应用平台:WinAll

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七年战争(1756-1763) v1.105-3升级档+破解补丁是玩家[BAT]针对Oliver Keppelmüller制作发行的一款策略战棋游戏《七年战争(The Seven Years War)》制作的升级补丁。

该七年战争是一款具有中世纪欧洲风格的军事战争游戏,该v1.105-3升级补丁是专门针对游戏BAT版制作的辅助补丁,能够升级和破解官方最新版本内容,有需要的同学感觉下载打补丁!

【使用说明】

1. 解压缩

2. 安装Update目录下的升级补丁到游戏目录中

3. 复制Crack目录下的破解补丁到游戏目录中覆盖

4. 开始游戏

【更新说明】

机翻:

更新版本1.105(3)

4月17日 - 吉宝穆勒

游戏的改进:

- 增加新山地模型运动模式

- 散兵添加备用

修正错误:

- 在战斗中与高伤亡动画固定崩溃

- 在战斗中消失固定单位的精灵

- 单位现在好了搜索他们的撤退路线,防止涌入敌方单位

- 改进瞄准敌人在战斗中,有时在敌人的范围不能在发射

- 固定的骑兵部队有不协调的订单不断移动的

- 前进/后退的命令停下路障建设

- 弹药范围现在被正确地取决于所选择的弹药型

- 精灵死去固定冻结

- 路易斯堡壤土资源已被替换以访问

- 现在的舰队迁回正确补给

平衡:

- 改进的战斗性能

- 重新平衡不协调订单突然炮兵的士气下降,如果敌进

- 通过在大约减少战斗经验的增长。 30%

- 路障建筑现在已经停止,如果单位是根据滑膛枪火灾或在混战

- 增加了炮兵部队损失近战

- 如果单位是在近距离战斗编队不能改变

- 增加了方形编队的现实主义:形成方形需要更多的时间,如果骑兵到达之前完成 - >方被拆散,骑兵撤退

一个utomatically如果打一个正方形

- 减少家乡增长

- 产品开始减少数量取决于城市规模

其他:

- 近战单位散射减弱

- 提高团单位选择 - >移动鼠标标志观看mouseover-信息,请点击每个精灵和旗帜选择

- (自己的和敌人)两个第一师现在到达的同时战场,没有等待自己的军队或对手

- 如果在一个新闻条目点击时,提到的单位选定现在

- 路障建筑现在可以再次按下按钮,路障被停止

- AI使用前哨战和列形成更多的时候

- 当宣战胜利点开始-15,防止直接和谈

- 越大的国家,以较小的为更多的历史准确性人口增加对比

- 奥地利,法国和俄罗斯的军队已经在一个新的战役的开始有所增加

- 普鲁士单位的经验在新的战役的开始有所增加

- 外交行动加入的最低水平(技术转让)

- 当地人的AI行为,多采用对球员

布局:

- 更换弹片和子弹动画战斗

- 在战斗中伤亡减少精灵

- 减少了战斗省建筑规模

原文:

Update to version 1.105(3)

17 April - keppelmueller

Game enhancements:

- added new mountain models for campaign mode

- added fallback of skirmishers

Fixed bugs:

- fixed crashes related to high casualty animations in battles

- fixed disappearing unit sprites in battles

- units search their retreat path better now, preventing rush into enemy units

- improved aiming at enemy units in battles, sometimes enemies in range could not be fired at

- fixed cavalry units moving constantly with uncoordinated orders on

- advance/fallback orders now stop barricade building

- ammo range is now used correctly depending on the chosen ammunition type

- fixed freezing of dying sprites

- Louisbourg loam resource has been replaced to gain access

- fleets now move back to resupply correctly

Balance:

- improvement of performance of battles

- rebalanced uncoordinated orders for sudden artillery morale drop if enemy advances

- reduced experience growth in battles by approx. 30%

- barricade building is now stopped if unit is under musket fire or in melee

- increased losses of artillery units in close combat

- formations cannot be changed if unit is in close combat

- increased realism of square formations: forming squares take more time, if

cavalry reaches before finished -> square is broken up, cavalry retreats

a utomatically if hitting a square

- reduced native village growth

- reduced starting quantities of products depending on the city size

Others:

- melee unit scattering is reduced

- improved regimental unit selection -> move mouse over flag to watch mouseover-

information, click on each sprite and flag to select

- both first divisions (own and enemy) now reach the battlefield at the same

time, no waiting for the own troops or opponent

- if clicked on a news entry, mentioned units are now selected

- barricade building can now be stopped by pressing the barricade button again

- AI uses skirmish and column formation more often

- when war is declared victory points are starting with -15 to prevent immediate peace negotiations

- increased population contrast of the bigger nations to the smaller ones for more historical accuracy

- armies of Austria, France and Russia have been increased at the start of a new campaign

- experience of Prussian units has been increased at the start of a new campaign

- added minimum levels for diplomatic actions (technology transfer)

- AI behavior of natives is used more against the player

Layout:

- replaced shrapnel and bullet animation in battles

- reduced casualty sprites in battles

- reduced size of battle provincial buildings

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